Monday, 7 January 2013

The basic gameplay

The basic engine for the game is now ready. There's the main layer that scrolls endlessly, there's the player character, and an obstacle. The player jumps by pressing your finger on the left side of the screen. The longer you keep your finger down, the higher the character jumps.

Dark gray: player and floor tiles. Light gray: bg-scroller. Red: Obstacle.
The first obstacle is also ready. If the player hits the obstacle, he gets kicked back, and the game ends. The game ends when the character drops out of the screen, so a pushback can throw the character out. The obstacle will also be used as a collectible.

Tha platforms are placed randomly on scene. Also, the longer you run, the faster the scene repeats. A pretty basic endless runner stuff.

All in all it looks pretty good. Right now the game runs great, 60 frames per second on an iPhone 4. We'll see how well it runs after all the elements, such as graphics and sounds, have been added.

That's it for now. Next, graphics, adventure mode, and more stuff!

- Ron

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